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DM-UCMP4-Propaganda
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General info
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Game:		Unreal Tournament 2004
Mappack:		UCMP4
Title:		Propaganda
Filename:		DM-UCMP4-Propaganda.ut2
Author:		Steve Keene

Gametype:	Deathmatch/Team Deathmatch
Version:		1.0
Release date:	2-9-2007

File Installation
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Place the file DM-UCMP4-Propaganda.ut2 in your UT2004 Maps folder

Map info
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New textures:	Yes
New meshes:	Yes
New sounds:	No
New music:	No
Known bugs:	None        

Story
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The industries are in full swing churning out weapons, supplies along with hearty doses of propaganda for the war effort.  Everyone is essentially a cog in the wheel of the machine that supports war & destruction which our so-called leaders are so eager to carry forward.  The enemy is within us as we submit ourselves like sheep being led to slaughter under the banner of patriotic duty or with attitudes of indifference.  That is... until now.  You've had enough of the battle cries, the suffering, the death and find yourself taking down the mercenaries of the war machine.

Credits
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Gui - Guilhelm Bedos - for letting me use (and subtly modify) some of his nice textures.
Dregs- http://www.dregsld.com -advice on the level
Rorshach - use of a small metal texture
Steven Horton - SFHTexture pack - Unwheel mod - http://home.mchsi.com/~steve.horton/wsb/html/view.cgi-home.html-.html - window texture
Jos 'Sjosz' Hendriks- feedback during testing
King Mango- use of his lift's and textures
Moonflyer- use of his meshes & textures, feedback during testing
Hazel H- feedback during testing
SaKa- feedback during testing
BIOS - feedback during testing
.:ZIO:. - feedback during testing
Axeman - feedback during testing
Slainchild- feedback during testing
G. Lecter - feedback and ideas during testing
Taleweaver- feedback and ideas during testing
AV - Arcadia Vincennes- feedback and ideas during testing
Whonoz - feedback and ideas during testing
 
Author Notes
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The approach to this level was to continue the long trend of industrial-themed maps but with no distinct set of rules that bind me to a certain look, or consistent feel, throughout the map.  There's a lot of varying z-axis with both open and tight areas for a mixture of play styles.  It's basically 'whatever I wanted and wherever I wanted to put it'.

A couple spots might give your PC some slowdown; albeit minor, so if you have detail settings on high by default, lowering them will help. 

Construction Notes
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Base:  		From scratch
Build Time:  	many months
Recommended # of players: 4 - 10
Programs Used:  	UnrealEd 2.5, Paintshop Pro 8.0

Legal stuff
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This level is copyrighted by Steve Keene 2007. Borrowed custom content is copyrighted by the respective authors.
Authors may NOT use this level or its content as a base
to build additional levels, without the author's explicit permission!

Unreal Tournament 2004 2004 Epic Games, Inc. Unreal is a registered trademark of
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of 
their respective owners.
